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3 days ago
3 min read
RETRO/KILL Banner featuring the RETRO/KILL logo on a red and white background.

Press Kit

Welcome to the RETRO/KILL Press Kit. If you need any additional information, please reach us here. 


What is RETRO/KILL?

RETRO/KILL is a sci-fi action tabletop roleplaying game about time-traveling killers working for the Union of Concerned Assassins to hunt down history's greatest villains and stop them before they destroy the future. Battle drug-fueled fascist militias, eldritch Nazi cults, and bioengineered corporate mercenaries; plan heists to steal future technology from corrupt mega-corporations; and stop Ronald Reagan once and for all. 

Time is running out and your Strike Team are the only crew left crazy enough to drop into the past and SAVE THE FUTURE!


FACT SHEET

  • Type: Tabletop Roleplaying Game (TTRPG)

  • Developer & Publisher: Lorelock, LTD.

  • Crowdfunding Date: January 12th, 2027

  • Crowdfunding Platform: Backerkit

  • Release Date:

    • Rule Book PDF - February, 2027

    • Print books and accessories - June, 2027

  • Price:

    • Digital:

      • Rule Book PDF - $20

      • All Digital Bundle - (TBD)

    • Print:

      • Rule Book (inc. PDF) - $40 

      • Limited Edition Rule Book  (inc. PDF) - $60

      • Box Set (Inc. PDF, tear-a-way character sheet, and dice set) - $90

      • Limited Edition Box Set (inc. PDF, Limited edition cover, tear-a-way character sheet, t-shirt, stickers, and dice set) - $140

      • Retailer Bundle (inc. 4 copies of the Standard Edition Rule Book) - $80 - Verified retailers only. Additional copies available for $20 per unit for Standard Edition or $30 for Limited Edition.

    • Optional Add Ons:

      • RETRO/KILL Special Edition Cover Poster

      • RETRO/KILL Baseball Cap

      • RETRO/KILL Dice Set

      • RETRO/KILL Stickers

  • Formats: Digital, Print

  • Languages: English

  • Press Contact: lorelock@lorelock.co

  • Websites: 

  • Stretch Goals:

    • TBA Supplement

    • TBA Supplement

    • Digital Character Sheet and Character Sheet Generator

    • 3rd Party Publishing and GM Tools and Templates

    • TBA Supplement


FEATURES IN SHORT

What's different about this TTRPG?

  • Light on rules. Heavy on action: Designed to be quick to learn and easy to master, RETRO/KILL is a rules-lite TTRPG built to get players from “no idea how to play” to “kicking drug-fuelled fascist cyborg ass” without having to read an entire book to master the rules.

  • Made for oneshots: It can be hard to get a regular group of friends together for a weekly campaign. Narrative gets lost during breaks, character sheets get lost, people change. RETRO/KILL is made to be learned, prepped, and played in a single game session.

  • Encourages creativity and player-input: Rules designed to encourage players to be creative and add their own flair to the game without stepping on the GMs toes. 

  • You get to assassinate history's biggest bastards: You and your friends play as time-traveling punks working for the Union of Concerned Assassins to travel back in time and take out history’s greatest villains before they (and their time-traveling backers) destroy the future!


Team

RETRO/KILL is developed by the Denver-based Lorelock Ltd, led by founder and RETRO/KILL creator Jack Cahan (Studio Lead/Lead Game Designer).

Additional designers: Jack Panic (Instant Starship, How’s My Driving?) and Grant Howitt (Eat the Reich, HEART, Honey Heist).

Editing: Maisa Nammari and Ginny Loveday.

Design Review: Isaac Minarik.

Market and Community Consulting: Troy Hewitt.

Music: Sean Martin


Playtesting: Eric Beppler, Matt Ballinger, Seth Lindblom, Andrew Reisdorph, Maisa Nammari, Issac Minarik, Jillian Montoya, Nirali Patel, Adam Kelley, Joseph Raidt, Jason Ritchie, Zac, Rafael Belchior, Dorothy, Faithless_Lehane, James Langham, Casey Butt, Lughnasadh, Ian Jarett, neckleaper, QCumbpr, Harry Marquis/DTB, Matthew Barnes, Jeremy Willhoit, Ivy, Billi Tackett, Sadie Saar, A Wolk, Tony Jacobs, Alexia Grind, @jzebedee, Bossegg, Fionn Cameron, Xanderous, Badriel, Benedict Ge`ddes, RomeoWood, Julia Álvarez, Boado, Fafnir, Kel Armen, Fallenstarz Lila, Glorbo Catmanson, Dark Potio, Ian Smithpeter, and Bailey Blankenship.


Player Reviews of RETRO/KILL

“It took us 15 minutes to go from ‘no idea how to play’ to blowing shit up.” - Jesse B. “Super easy to play. Once you learn, it just flows.” - Morgan N. “It’s like Hellboy and an 80s action movie had a weird baby.” - Alex O. “A great game if you like drinking beer and listening to punk music.” - Sam R. “I blasted Reagan out of a fucking airlock. It was healing.” - Robin L.

Imagery




Review Copies

For review copies, please contact us here.


Availability

For this campaign, we're only shipping domestically in the United States (including Puerto Rico). The realities of international shipping and tariffs mean we are unable to provide physical copies to our backers outside of the United States. Digital copies will be available and we hope to be able to provide physical books internationally in the future.*


*We may be able to make exceptions for retailers. International retailers interested in purchasing physical copies should reach out here for more information.

Jun 26, 2025
1 min read
CBR+PNK : OVERLOAD

This is just a quick announcement to let everyone know that my work is being featured as a part of Mythworks' CBR+PNK: OVERLOAD Kickstarter!

What is CBR+PNK?

CBR+PNK (Cyber plus Punk) is a tabletop RPG for one-shot sessions in the cyberpunk genre. You play as a team of RUNNERS — mercs, criminals, activists living on the edge and running in the shadows of a gritty, ultraviolent world -- on their LAST RUN.

Built for One-Shots, CBR+PNK features a minimalist version of the acclaimed Forged In The Dark spread across 12 double-sided four-panel pamphlets.


What is CBR+PNK: OVERLOAD?

CBR+PNK: OVERLOAD is the first official expansion for CBR+PNK, Make your last /Run through megacities devastated in violence, exfil weird cargo from high-security labs, and compete for glory in deadly virtual worlds.

OVERLOAD brings you a mix of revised and expanded community-made material, plus exciting new stuff in a themed three-pack collection.

What is Trident PROTOTYPE?

Trident PROTOTYPE is a /RUN (adventure) for CBR+PNK where players infiltrate the Trident Majesty, a luxury deep-sea aqualiner to "recover" a prototype nanobot from the CTO of a shady multinational on his way to view the sunken corpse of the Titanic.  


How You Can Help

You can help by supporting the Kickstarter or, if you can't contribute now, by sharing it with your friends!


Dec 4, 2024
3 min read

This is a guide for those Lighthouse Keepers who may be unfamiliar with the rules of their game. Much like surviving the storm outside the tower walls, Texas Hold'em is a game of skill, strategy, and luck.


Objective of the Game

The goal of the game is simple. Win as many chips (Sanity) as possible by having the best hand or by convincing others to fold. Players use two private cards (hold cards) and five public cards (community card) to create the best five-card poker hand.


Setup


  • Players: Typically 2 to 10 players.

  • Deck: A standard 52-card deck.

  • Chips: Used to place bets.


Each game round begins with two players posting the "blinds" (forced bets). The player to the dealer's left posts the small blind (in the case of The Black Lamp, 5 Sanity), and the next player posts the big blind (10 Sanity). These ensure there's something to win in every hand.


The Flow of the Game

A round of Texas Hold'em is divided into four stages:


1. The Deal

  • Each player is dealt two private cards face down, known as "hole cards."

  • These cards are for the player's eyes only and will be combined with the community cards to form a hand.

2. The Betting Rounds

Texas Hold'em has four betting rounds. Players can fold, check, bet, call, or raise depending on their position and cards.

  • a. Pre-Flop

    • After the hole cards are dealt, the first round of betting begins.

    • From left to right, players decide to call (match the big blind), raise (increase betting more than the big blind), or fold (give up their cards and the pot).

    • Betting continues until all players who have not folded have placed equal bets.

  • The Flop

    • The dealer places three community cards face up on the table. These are shared by all players.

    • Another round of betting occurs as in the pre-flop.

    • If no one has bet, players can "check" and pass the opportunity to bet onto the next player.

  • The Turn

    • A fourth community card is dealt face up.

    • Another betting round begins.

  • The River

    • The fifth and final community card is dealt face up.

    • A final round of betting ensues.


  1. The Showdown

If more than one player remains after the last betting round, players reveal their hole cards. The best five-card hand wins the pot. The hierarchy of poker hands, from highest to lowest, is:


  1. Royal Flush: A, K, Q, J, 10 of the same suit.

  2. Straight Flush: Five consecutive cards of the same suit.

  3. Four of a Kind: Four cards of the same rank.

  4. Full House: Three of a kind and a pair.

  5. Flush: Five cards of the same suit, not in sequence.

  6. Straight: Five consecutive cards, not of the same suit.

  7. Three of a Kind: Three cards of the same rank.

  8. Two Pair: Two sets of pairs.

  9. One Pair: A single pair.

  10. High Card: The highest card if no other hand is formed.


Strategies for Beginners

  1. Initially, only play strong hands to avoid losing any chips.

  2. Don't chase hands. If you don't have something by the flop, it is probably best to fold.

  3. Be smart about bluffing. Only bluff when the cards on the table could make a great hand with one or two lucky hold cards.

  4. Know your friends. Try to spot patterns in your friends betting behavior and reactions.

  5. Listen to this song: https://www.youtube.com/watch?v=7hx4gdlfamo

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