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  • Jan 24, 2024
  • 2 min read

Guildsmen being carried on a palanquin

Having recently acquired a powerful object, the party finds themselves in a bustling city. This artifact has caught the attention of the influential Merchant House known as "The West Throne Company".


The party has been invited to meet with a powerful Merchant, an elf named Johan Meritte, a high-ranking member of the West Throne Company. His demeanor is polite yet firm. Meritte will tell the players that his organization has a vested interest in the artifact and that he has been sent to negotiate its transfer to the West Throne Company.


The party can choose to negotiate, refuse, or inquire more.


Negotiating. Meritte offers a handsome reward for the artifact – gold, land, or even employment by the company. He emphasizes the benefits of having the House as an ally.


Refusing to negotiate. Meritte's tone will harden and he will insist saying that refusal to cooperate may attract unwanted attention from the powerful merchant house.

Deeper inquiries. Meritte will tell the party that the West Throne Company believes they can use the artifact to open new markets for them and that their intentions are simply for the greater economic good.


Handing over the artifact. Meritte will be pleased and will pay the agreed upon payment.


Refusing the House. Meritte will leave with a veiled threat. Soon after, the party will find themselves being tailed by unsavory figures and hear rumors that a bounty has been placed on their heads.


Harming Meritte. If the party harms Meritte or his bodyguards, they will become targets of the guild who will send assassins after them, bribe guards to try and kill them, and generally make their lives as miserable as possible.


This post is brought to you by the patrons of the Lorelock! Patrons get access to tons of bonus content like the Broken Sun Guidebook, One-D-Seven our weekly TTRPG zine and so much more. Become a patron at patreon.com/lorelock!



  • Jan 11, 2024
  • 1 min read

One-D-Seven | A Weekly TTRPG Zine from the Lorelock!

One-D-Seven is a patron-only weekly zine featuring new monsters, magic items, GMing tips, tricks, thoughts and sometimes even games from the Lorelock!


Every week I create new content for you to use in your game! One-D-Seven features content requested by the community like custom-built monsters and items, playtested encounters ready to drop into any game, and tools built to make running the game easy and fun.


This post is brought to you by the patrons of the Lorelock! Patrons get access to tons of bonus content like the Broken Sun Guidebook, One-D-Seven our weekly TTRPG zine and so much more. Become a patron at patreon.com/lorelock!



  • Jan 11, 2024
  • 2 min read

Broken Sun | A High Fantasy Cyberpunk Setting by The Lorelock

In the city of Stormlock, a group of adventurers plan a daring heist to steal an artifact from the stronghold of a powerful mage. If they are caught, their patron–a wild Forgemind– will detonate the tiny gem installed in their necks, destroying all memory of their employer and their target.

At the vast Darkwater Dam, a rebel cell disguised as traveling bards speaks quietly to a grease-covered dam worker. Later that night, tired from a long shift, the worker forgets to lock an important door, and the very expensive and delicate magical device imprisoning the river’s spirit is mysteriously damaged beyond repair leaving the dam little more than rubble.


In a mage den in Hang Harbor, a Wizard drinks a glowing green potion before falling back on a pile of cushions, her eyes moving rapidly as her mind sails along the information-rich currents of the Ethereal Sea. Near her, a sorcerer has his horns replaced with rune-covered silver spikes, as the Fleshsmith finishes their work, the sorcerer uses them to capture one of the ethereal messengers that constantly zip past, altering it ever-so-slightly so that the wizard can follow its path back to their target.


Broken Sun is a cyberpunk setting in a high-fantasy world. The guide contains lore, magic items, monsters, player options and so much more! The setting guide is an evergrowing book for the world of Broken Sun available exclusively to patrons of the Lorelock!


This post is brought to you by the patrons of the Lorelock! Patrons get access to tons of bonus content like the Broken Sun Guidebook, One-D-Seven our weekly TTRPG zine and so much more. Become a patron at patreon.com/lorelock!



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